You can also ping things in R6 Siege. Anywhere you can point your cursor can be pinged. That feature has been in from the start.
I'm confused about what makes Apex's any more impressive or important?
R6S's ping system is just a typical location ping with zero context. Most shooters have that, and even Fortnite has that.
If I ping a location in Siege, my teammate has to figure out what I want from them. Am I asking them to reinforce the wall? Am I telling them to barricade a window? Am I telling that that I want their Ballistic Shield there? Am I telling them to pick up Rook's trauma plates?
Apex's has way more contextual, useful options than "yellow marker here":
[IMG='width:487px;']https://assets.rockpapershotgun.com/images/2019/02/apex-legends-ping-wheel-1212x682.jpg[/IMG]
Those pings above respectively starting from the top and clockwise are: go; enemy; looting this area; attacking here; going here; defending this area; watching here; someone's been here.
If I need healing, my ping options look like this:
[IMG='width:435px;']https://assets.rockpapershotgun.com/images/2019/02/apex-heal-ping-1212x682.jpg[/IMG]
So I can specifically request if I need shield
or health.
And then when it comes to items, the ping system looks like this:
[IMG='width:497px;']https://i.imgur.com/0pxBtoG.jpg[/IMG]
Which means I can contextually ping
every single item that I see both in the world
and in my own inventory. If I ping a scope, my character will literally know what it is and say either something like "Optics here, sniper" or "Optics here, close-range"
Also, if I
need an attachment for an item in my inventory,
I can ping that attachment slot to ask if anyone has something I can use. This works for ammo too, so if I'm low on ammo, I ping the ammo type next to the gun in the inventory, and it specifically requests that
type of ammo from my teammates.
There are even contextual responses to the initial pings. So if I asked for a scope and someone dropped it, they can ping me to show where they dropped it, and I can hit the ping key to thank them for dropping the item. Or if they ping that they want to go somewhere, I can ping back to agree or disagree with their idea.
And like
lazerfox said, the most important part is that these pings aren't just activity feed or subtitled notifications, they're actually
audible callouts to teammates without ever needing to use a mic. You can basically have almost an entirely functional tactical conversation in a match without ever needing to speak to someone.
I don't know why everyone is so eager to downplay this system.