Retired Frank and Drake (Appnormals Team / Chorus Worldwide Games, 2023)
An unconventional point and click adventure with branching story paths, different endings and puzzle mini-games.
The story is that of two unlikely roommates, one of which suffers from some mysterious sickness that has left him with amnesia for a year and who is physically so weak that he barely makes it through the day - the other is a strange guy who lives a completely nocturnal lifestyle, has a fatal "allergy" to sunlight and a strange diet that consists mostly of animal blood or medical blood products. During the course of a week, both of their lives unravel in strange ways and they find themselves confronted with strange things happening all around the town they live in - and somehow, they themselves seem to be connected with them.
The way the story ends is determined by two factors: The choice of activities for each of the two main characters for each day and the development of the relationship between them.
The game features a plain, yet distinctive background art style and rotoscoped character animations, the sum of which makes it look a bit like a 2000s Richard Linklater film - a great visual style rarely seen in video games. The soundtrack alternates between somber and jazzy moods and is really good as well. The story-telling is deliberately slow and relies a lot on text in found objects, the writing is some of the least videogamey I have seen in a long time, very literary.
I enjoyed my first play-through very much, but, as is so often the case with video games that really want you to play multiple times to get the "full experience" (i.e. every story branch and every ending), it forces too much repetition on the player and what was novel and interesting the first time becomes unskipable tedium on repeat playthroughs.
I managed to complete a second playthrough and then could not find the motivation to play more.
3/5
An unconventional point and click adventure with branching story paths, different endings and puzzle mini-games.
The story is that of two unlikely roommates, one of which suffers from some mysterious sickness that has left him with amnesia for a year and who is physically so weak that he barely makes it through the day - the other is a strange guy who lives a completely nocturnal lifestyle, has a fatal "allergy" to sunlight and a strange diet that consists mostly of animal blood or medical blood products. During the course of a week, both of their lives unravel in strange ways and they find themselves confronted with strange things happening all around the town they live in - and somehow, they themselves seem to be connected with them.
The way the story ends is determined by two factors: The choice of activities for each of the two main characters for each day and the development of the relationship between them.
The game features a plain, yet distinctive background art style and rotoscoped character animations, the sum of which makes it look a bit like a 2000s Richard Linklater film - a great visual style rarely seen in video games. The soundtrack alternates between somber and jazzy moods and is really good as well. The story-telling is deliberately slow and relies a lot on text in found objects, the writing is some of the least videogamey I have seen in a long time, very literary.
I enjoyed my first play-through very much, but, as is so often the case with video games that really want you to play multiple times to get the "full experience" (i.e. every story branch and every ending), it forces too much repetition on the player and what was novel and interesting the first time becomes unskipable tedium on repeat playthroughs.
I managed to complete a second playthrough and then could not find the motivation to play more.
3/5
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