I finished the Until Dawn remake on Steam
Structurally, there are few actual mechanics in the game. The idea is to walk around, and make choices at key moments and hope you did the rights ones to allow as many people to survive. Supermassive Games knew that this could feel pretty passive, so they spiced things up by lots of small interactions that require a little too many button presses and quick times events and so on. I can see how they make things more exciting, but something that just focuses on choices and branching paths would have been a bit cleaner.
Visually, I found the remake to be quite stunning at times. The longer you play and experience animations, the clearer it becomes that this is still a PS4 game in its models and animation quality, but I suppose redoing all of that would have been simply out of scope. It is impressive how much they carried over to Unreal Engine 5 and have it work. Speaking of "work", the port is pretty rough and does a lot of dumb things too, like syncing game configs along game saves and lots of small bugs. I hope the irons those out, but the port is also not a complete crapshoot. Performance is fine and DLSS3 and FG support work very well.
The story was very good. The final few chapters were a bit weaker, once you knew what was going on and it was just surviving the last few hours to dawn. Great horror game, not too long, not too short and I think I will check out Supermassive's other games too.
The game end's on a new sequel hook, which I understand wasn't there in the original. So it seems Sony is planning to make "Until Dawn" into a franchise. Of course, the remake doesn't seem to be performing well sales-wise so who knows whether that tease will actually go anywhere.
Structurally, there are few actual mechanics in the game. The idea is to walk around, and make choices at key moments and hope you did the rights ones to allow as many people to survive. Supermassive Games knew that this could feel pretty passive, so they spiced things up by lots of small interactions that require a little too many button presses and quick times events and so on. I can see how they make things more exciting, but something that just focuses on choices and branching paths would have been a bit cleaner.
Visually, I found the remake to be quite stunning at times. The longer you play and experience animations, the clearer it becomes that this is still a PS4 game in its models and animation quality, but I suppose redoing all of that would have been simply out of scope. It is impressive how much they carried over to Unreal Engine 5 and have it work. Speaking of "work", the port is pretty rough and does a lot of dumb things too, like syncing game configs along game saves and lots of small bugs. I hope the irons those out, but the port is also not a complete crapshoot. Performance is fine and DLSS3 and FG support work very well.
The story was very good. The final few chapters were a bit weaker, once you knew what was going on and it was just surviving the last few hours to dawn. Great horror game, not too long, not too short and I think I will check out Supermassive's other games too.
The game end's on a new sequel hook, which I understand wasn't there in the original. So it seems Sony is planning to make "Until Dawn" into a franchise. Of course, the remake doesn't seem to be performing well sales-wise so who knows whether that tease will actually go anywhere.