I played quite a few:
UNSIGHTED. Top down action game, I quite enjoyed this after a brief bit of getting used to the mechanics. I was hesitant because I generally hate any stamina-centric combat but it ended up feeling very controllable, and more interactive than some others. Honestly it feels like a good version of what Resolutiion was trying to be. I will definitely grab it.
Mohism. Detective VN style game, set in a Wuxia (I think) story. As others said, it bugs out in the accusation (?) segment in English. Up to that point, it didn't really do anything new or especially interesting IMO, aside from being a different setting and the decent art. Maybe if it's shortish and cheapish I will grab it.
Bear and Breakfast. This is clearly pretty early beta or late alpha, bit rough around all the edges, but it is very cute and seems promising. You are a bear that gets talked into helping restore a B&B at a park. You collect stuff from the ground and ruins and build out rooms of various kinds and buy furniture, recipes, etc. The cooking bit seemed kind of like a tedium too far but I guess it depends on the time management of the full game. Almost for sure going to pick this up.
Severed Steel. Bad first impression but after I cleared through the demo the first time I replayed it because stuff started to click. It's basically SUPERHOT, but instead of the time mechanic, you use tricks to be invulnerable. The tricks unfortunately are kinda janky around some parts of the levels (wall running seemed really inconsistent, diving was hit or miss as well) but overall it was fun once you understand it.
Sable. I played it after the patch, and enjoyed it but stopped before the demo would have ended because I got the idea for sure. It's got a neat art style, the world sounds interesting, but it did feel really slow to get around. This was on my wishlist before and still is but I don't think it's a day 1 for me.
Terra Nil. I'm kind of torn on this. The game doesn't do a great job of explaining the end goal and what you want to plan for, so it almost seems like it's stressful at first. I think I actually only succeeded on the level by accident. However, I could see it being enjoyable. I really wish it used something other than kinda industrial looking buildings to restore stuff though as that kind of clashes with the feel of the game. I think I'll get it at some point for sure, maybe whenever I complete my puzzle game back log (much smaller than my other backlog of "everything else")
Greak. Ehhhhhhhhhhhhhhhhhh. This feels like a puzzle platformer that added combat for some reason. The combat is incredibly basic and mostly just annoying. The controls to switch characters and interact with them are pretty easy. But I think I won't get it because of the combat. If the combat was maybe like - combat rooms have more interesting combat, puzzle rooms have no combat, then maybe. But it's just a constant annoyance of a bat here, blob there, whatever.
Haven Park. Someone described this as "A Short Hike" with camp management and it's hard to argue with that. The dialogue is cute, the characters are cute, the management is pretty streamlined and even if you don't have enough beds guests will just... sleep on the ground, I guess, so you can't claim it's pressuring you much. I don't really understand how the resource gathering works since as far as I can tell it was just static resources in certain places but maybe they respawn randomly if you play enough. I will certainly get this after it releases.
Murder Mystery Machine. If you can get past the pretty bad UI this is a way more interesting mystery game than Mohism was, despite the more mundane setting. However, a lot of the deductions boil down to trial-and-error of connecting evidence to other evidence to see what dialogue unlocks, and trying to figure out what the game thinks is the right way to disprove or prove something. I think maybe with a bit more time you could get a better feel for how things connect, or maybe they could do a pass to name things better. The evidence UI absolutely needs an adjustment though.
Sweet Surrender. VR arcade shooter. Didn't really seem to do anything new, or interesting. It's OK? It doesn't have thumbstick deadzone yet so the 30% or whatever of controllers that don't have a perfect center will just make you wander around a bunch. It's also the only VR game in a long time to give me motion sickness. Even aside from that, I just don't see what this offers.
Spirit Bounce. Extremely indie, almost to the point of being endearing, but I didn't find it fun as far as brick breaker games go.
Endlight. Pretty much intentionally impossible to parse, but there's just no gameplay to be had here. You have to fight against not being able to see, combined with sluggish controls, to steer through literal hoops, or start the level over. There are so, so many better versions of this already out.
They Always Run. One of the ones I probably wouldn't have put on my wishlist based on the store page alone but the demo won me over. It's a bit more melee-metroidy than the description implies and ended up enjoying it. A lot of the "platforming" seems entirely superfluous and I'm unsure why it's there other than to make the levels bigger, as it's not challenging and incredibly linear, but it's a small part of the demo so hopefully a small part of the game.
Song of Iron. Big ol' meh. The combat seems simple, and that's basically the whole game other than style, so definitely not sold on this one. Not sure if it's just early graphics but the textures looked kind of... untextured for me. Seems like there's some stealth aspect to it but it only really seemed to work 1 time.
Industria. I don't really understand what kind of FPS this game wants to be. The enemies are super accurate and even shoot around some cover, but bullets are too scarce to make it a full on cover shooter. Guns don't feel good in general. It's a super short demo. The intro sets up an interesting world but the second part comes off as a generic kinda bad Half-life 2 clone.
Len's Island. I think there's almost a really good game here. The controls are utterly atrocious, and the fact that platforming looks to be important in exploring but is also incredibly bad is not a good sign. The ratio of different materials you find to what you want/can use isn't great. The combat is even simpler than Song of Iron but they tout it as some in depth thing to master (you can attack, dodge, or use the weapons' special ability. That's it). Also healing is essentially impossible UNTIL you start growing blueberries and then it's basically infinite free healing, with nowhere in between. With a bunch of tweaks I think it could be fun but I don't know why I would play it as is right now.
So tl;dr: UNSIGHTED, Severed Steel, Haven Park are definite buys for me. Bear and Breakfast, They Always Run, Terra Nil are probably buys. Murder Mystery Machine and Sable are maybe. Everything else I tried is a skip.