I've been playing and remembering some funky Sega Saturn games because of a discussion elsewhere. It's hard to find good footage for some of it though.
F-1 Live Information/F1 Challenge came out in 1996 and doesn't often get credit but I think it looks pretty good. The Japanese version's Grand Prix mode apes F-1 TV coverage with commentary and a picture-in-picture view of what is happening elsewhere in the track, that a button sets to always on, always off or to automatically pop up when relevant (iirc). You might have seen videos where it seems to chug at a terrible pace, but it's actually the second view (rear view mirror in the world version and/or other modes) causing it, disabling it allows it to perform pretty great (see prior to the timestamp/elsewhere for the chug):
I found an ok longplay (not the greatest player in dodging or remembering the melee and limited grenades) of Gundam Side Story I: Blue Terror (part I of the short episodic
The Blue Destiny trilogy). Its final mission shows how the action doesn't miss a beat even with multiple enemies and destructible structures all over the place, thanks to the flat yet fancy VDP2 terrain. They're very simple action games compared to Gungriffon's faux-sim but they're a joy with such smooth action. Idk why they weren't more popular/enough to localise, they look like a Gundam fan's wet dream. In the other games there's a mission taking place in a simple interior area with corridors and halls and the very last mission of the trilogy is in outer space with asteroids and stuff!
Drift King 97 is an awesome racing game in the Wangan/Initial D mould (actually among the first in the former series and a precursor to Dreamcast's underrated Tokyo Xtreme Racer games). After trying it I love how drifting feels, it's like Sega Rally mud slides though you have to be a bit more precise and in control of your lane so you don't crash in either edge or the traffic you're overtaking as you attempt to beat your rival. The timestamp in the first video is a great introduction with some nice footage and I also found a tribute video (which is all gameplay as the game lacks replays). Sounds change when you're going through tunnels and the time of day changes as you progress in the race. The PlayStation port is available in English as Tokyo Highway Battle (which helps a ton when upgrading your car parts) but I prefer how this version feels/looks despite the lower draw distance, mesh shadows etc., as the 2D backgrounds move smoother and there's no polygon warping or obvious seams as on the PlayStation, it also supports the Saturn 3D Control Pad but not the DualShock or Dual Analog controller.
This first came out near the Saturn's launch and has a style similar to the likes of Gungriffon yet moves fast & smooth (even though this video is PAL with the known 50Hz issues, in the US it's called Thunderstrike 2)! Little old Saturn had so many awesome cockpit sim-esque games. I wish AMOK had a cockpit view.
I can't not post the Gungriffons and Stellar Assault SS again, especially the former are classics worth remembering alongside MechWarrior. I keep going back.
And I never really liked Mass Destruction but that 60fps goodness and the water reflected explosions, both missing from the PS port, are worth mentioning.
I also set up supported racing games for analog instead of my 6 face button Fighting Commander and even ugly Sega Touring Car Championship plays well!
On the PlayStation side I played some G-Police. I wonder if that's the first console game to have graphics settings as you try to balance fov/draw distance/fps. The second video is from the PC port (obviously not as it ran for most back then), I'll probably get that as draw distance aside it looks glorious. I think it looks more like games that released alongside MechWarrior 4 in the 2000s. It might control better too as analog controls on the PlayStation version are too sensitive yet it's much clunkier without it. The PC version should support my (any) flight stick and hopefully have decent configuration. Sadly the sequel was console only.