I thought I found Capcom's first 3D fighting game that I'd somehow never seen before. It turns out it's a game they released years after Street Fighter EX and other great polygonal games after all, it just was a low effort one designed by Capcom proper but developed by a USA studio or something. Glorious specials:
It was very interesting thinking it's their first effort (it even has sidestep unlike EX) but seeing it actually released in 1999-2000, close to Project Justice, Power Stone, etc., it's just wtf, lol. It was made for arcade STV then ported over to home (it's identical, STV was just a Saturn with - mostly - rom cartridge games).
I always use lottes CRT variations for retrogaming these days.
(Without distortion though -- that's too much retro-accuracy for me, and unlike the pixel structure/behaviour of CRT, I doN't think anyone designed graphics specifically to take advantage of distortion
).
Maybe for 2D stuff but for 3D I want all the semi-authentic distortions I can get to give texture, hide & homogenize flaws (otherwise even high res doesn't work for me, even PS or DC tier 3D which is far cleaner has so much use of 2D and low quality assets it doesn't look great even when it's not aliased) so mattias it is.
Edit: no shader, lottes glow, mattias in order. Yeah it can be crisper and clearer and that is reduced but it's not like it hides high poly models/high res textures.
That's with Dreamcast running at 2560x1920, granted Project Justice is not its best looking fighter (Dead or Alive 2 is I guess) but not every game is the best looking fighter in asset quality. When I also have low res 3D to deal with as in older systems (or if high res is doing them even less favors than the average Dreamcast game) I prefer mattias. I'm just gonna stick with it even for 2D stuff after all to stop experimenting with others and simply play games already.