Congrats
It shouldn't do that with the audio though, it should auto switch back and forth as needed (you are closing the given game though, yes? you can push the right controller's menu button to bring up the dashboard and the first thing it should show is the currently running VR game/app to close, some games don't have a quit button and for others it doesn't quite work), especially for Oculus own stuff. It was sometimes an issue with SteamVR apps but mostly the opposite, that it wasn't switching audio to the HMD automatically, but it's been fixed on that front since (for most stuff, yesterday I played a SteamVR game that didn't switch audio to HMD so I guess it's not universal yet). The screens should turn off when you take the HMD off, yes. Original Rift also turns the light orange, idk for S.
And yeah the little robot tutorial is just so good to show the basic controls, grabbing and touching stuff, and gameplay potential with all the little devices it has.
People recommended games on page 17 and others when other new users asked.
We’ve only just started to explore VR’s creative potential, from storytelling and community building to driving positive social change in the world. Today on Giving Tuesday, we’re partnering with St. Jude Children’s Research Hospital, BBDO, and Flight School to debut an inspiring VR experience...
www.oculus.com
Also The Climb just got the Quest port released, cross buy with the PC version and also lowered the default price to 30, it was 40 before like other O games.
The VR free solo adventure The Climb is the next best thing to scaling a rocky mountain in real life. Initially released for the Rift Platform in April 2016, and later updated with Touch controller support, The Climb is available now for the first time on Oculus Quest with full cross-buy...
www.oculus.com
Scale huge heights and feel the exhilaration of extreme free solo climbing. Explore and enjoy the view or compete for the fastest times on leaderboards with Touch or gamepad controls. Developed by Crytek and achieved with CRYENGINE™.
www.oculus.com
Feel the exhilaration of extreme free solo climbing. Experience the adrenaline rush as you ascend to epic heights, explore caves, and find shortcuts. Race against your friends’ routes to compete for the fastest times on leaderboards. Navigate and enjoy stunning landscapes from around the world...
www.oculus.com
Decent for new buyers with some through-the-lens recording. Seems like Link is already a success while still in beta and with less than ideal cables, so, cool.
This looked interesting but I'm not sure I trust that recentering action (you just bend the plastic and it returns lol?), control will still be loose as VR games don't do precise calibrating for it either (yet?) given your position clearly differs when just using the controller on thin air as your hand grabbing a virtual joystick than when you angle it to use it as a joystick itself and there's no deadzone or max value, plus it's potentially uncomfortable to reach all the buttons. Also if you don't already have the brand's magnetic cup it's not that affordable, you can get a solid joystick like Thrustmaster's T.16000M FCS for a similar price (without the straps and you'd set the VR controller in your lap to switch to the stick and back when a supported game requires other actions, if it's supported at all).
This currently looks like a prototype for Windlands 1 or something but, we'll see what they can come up with, I do love me some VR spidey web swinging.