mGBA.Hmm, any suggestion for a good GBA emulator on Retroarch ? There are a ton.
mGBA.Hmm, any suggestion for a good GBA emulator on Retroarch ? There are a ton.
Thanks, that’s the one I used but I wasn’t too hot on the music in Metroid Zero Mission.mGBA.
GBA didn't have a dedicated sound chip (bar the backwards compatible GB one), so most of the music on the system sucks.Thanks, that’s the one I used but I wasn’t too hot on the music in Metroid Zero Mission.
Maybe it’s just that I dislike it.
Hmm, they are both needed at the moment unfortunately.What's the difference b/w Ryujinx and Yuzu so far?
So far it's been Star Fox and OoT mostly. I tried using frame rate counters to see what's going on, but they don't seem to report the internal frame rate accurately, like you said. Even the one included in Retroarch. Maybe it's just my memory playing tricks on me. I remember Ocarina being decidedly more "cinematic" than this, but perhaps something about the emulation is just masking that rather than it being faster.What games are you trying? Some were pretty smooth. Enabled the fps overlay (although it might not actually show the internal framerate of the game still)?
I doubt they're running higher than normal. What core are you using? Parellel something is the go to iirc. Tbh even setting full fps doesn't fix N64 drops for me.
Edit: oh, maybe enable vsync in the main RA settings (and make sure it's applied by exiting and starting it again). I know it shouldn't matter but does sometimes.
I think you're right. And yeah, while it's dated in spots, Ocarina is surprisingly easy to sink back into after all this time!Starfox is smooth enough but OoT should defo be ~20fps. Maybe you just got used to it. It does play sublimely still. What amazing pioneering gameplay design.
I never tried the cheat menu on Retro Arch, going by their documentation Cheat/Rumble Codes - Libretro Docs there are cheats handled by the emulators core and cheats handled by Retro Arch itself.Does anyone know how cheat works in RetroArch?
Do Pro Action Replay codes work in RetroArch and how do I apply them?
I wasn't able to add cheats in Retro Arch. But I got them to work in bsnes instead which is enough for meI never tried the cheat menu on Retro Arch, going by their documentation Cheat/Rumble Codes - Libretro Docs there are cheats handled by the emulators core and cheats handled by Retro Arch itself.
Basically, it works the same way as creating an override for your cores, or for a specific ROM.Do Pro Action Replay codes work in RetroArch and how do I apply them?
D:\Games\steamapps\common\RetroArch\cheats\Beetle PSX HW\Suikoden (USA).cht
cheat0_code = "801B9792+FFFF"
cheat0_desc = "Exp Modifier"
cheat0_enable = "true"
cheats = "1"
cheat0_code = "801B9792+FFFF"
cheat0_desc = "Exp Modifier"
cheat0_enable = "true"
cheat1_code = "301B9798+00C0"
cheat1_desc = "Max MGC"
cheat1_enable = "true"
cheats = "2"
cheatN_enable
line to false
Yeah, OOT is so ahead of its time. Can't believe that they designed so many mechanics in their first try. The design of Water Temple is particularly impressive. Changing water levels to discover new paths, or grappling hook to navigate in a 3D space... Simply mind-boggling.Earlier discussion made me play OoT again. Just got to Jabu Jabu. Idk, it's mind boggling to think when it came out and under what circumstances. So many well thought out mechanics and systems, such good design and they basically had nothing to copy from, no standards to adhere to and it's the first 3D Zelda?! Not to mention the overall feeling of adventure it inspires. I think it's as good today as it was back then. Not that it's perfect (what is?) but overall, wow. How can we get games with janky ass mechanics in 2021 when OoT did so much so good in 1998? Sure, it was a huge production then, but nowhere near today's AAA bs (and once again back then I was a SEGA kid and I only played this game emulated way past its prime, it's got nothing to do with nostalgia and stuff like that).
I agree that it looks much better than the alternatives, even when running at low resolution. It fixes weird graphical glitches like the terrain clipping in Hyryle Field and generally has a pleasantly soft quality to it that's reminiscent of how I remember N64 games looking on a TV. Unfortunately that weird boss room artifact in the top left when playing Ocarina is still present. I wonder when that'll finally be fixed!I think I was using the Parallel core wrong. I think (and if I'm wrong someone correct me please, I want to get the "optimal" setup) you're supposed to go to the settings and change the gfx and sound plugins to parallel and the others are just back up plugins (angryllion is what parallel is based on but the former runs on software and can be very slow and the latter on the GPU so that it's playable). It was jarring at first but I think games look waaaaaaay more faithful to the N64 with this change. No clue which plugin it was defaulting to before when set to auto. The downside is I can't seem to be able to run several games full speed with that. Stuff like Mario 64 and Kart and even OoT are fine but it starts getting occasional hitches in games like GoldenEye (very mild, others fare worse), evident by the audio distortions more than anything (the games ran badly anyway, heh, I thought Perfect Dark also had issues in spots, for example it stalls when switching weapons and the fancy hud changes the ammo counter, but realized the audio stayed proper so that's probably legit). Weirdly my CPU and GPU usage remain quite low so I don't know if I can maybe improve the performance on it somehow or not (or if some setting would do this with no issues).
I've not tried but they should all work fine. I've tried an arcade VC rom before (Wonder Boy in Monster Land for its English text) in FBNeo and it worked normally.I've yet to try properly setting up a n64 emu (or core in RA), but has anyone tried emulating the Wii VC version of OoT?
Alextended
It might not be what’s causing your issues, but did you swap your audio driver over to XAudio? Patch notes recommended doing so on Windows (for now), otherwise automatic frame delay behaves oddly.No idea what the new auto frame delay setting is meant for, I just know I have to have it off in Beetle Saturn and Beetle PSX HW otherwise performance is weird. Even though in the other tweet about they actually include a Saturn Sega Rally Championship picture so presumably it's one of the games it's meant to work for.
Was already set to that yeah.It might not be what’s causing your issues, but did you swap your audio driver over to XAudio? Patch notes recommended doing so on Windows (for now), otherwise automatic frame delay behaves oddly.
On the top of my head, Contra and Castlevania Anniversary collections and Collection of SaGa. You might have to do a bit of research on how to extract the ROMs from the anniversary collections, but for SaGa in particular, you need to unpack the bundle files using UABE and rename the ROM files extension from .bytes to .gb. You should then be able to run it in RetroArch.Does anyone know which retro console games on Steam or GOG are sold packaged with ROMs or know of a site that lists them?
Thanks! I searched around a bit and it doesn’t seem overly common. Too bad.On the top of my head, Contra and Castlevania Anniversary collections and Collection of SaGa. You might have to do a bit of research on how to extract the ROMs from the anniversary collections, but for SaGa in particular, you need to unpack the bundle files using UABE and rename the ROM files extension from .bytes to .gb. You should then be able to run it in RetroArch.
I have the same crashing problem with Mupen64Plus when using ParaLLEl. Occasionally also PCSX Rearmed. Kinda annoying. Tried manually closing a game and pre-loading just the core itself before swapping, but it doesn't seem to make a difference.Flycast latest updates fix a regression that had Project Justice glitch out with full color screens hiding the action or blinking character parts and stuff. But it now also crashes every time if you try to use it after first playing games on other cores or even the same core if you try to switch games (regardless of method). At least I don't think it's my settings causing that, I tried going to defaults and all and messing around with the vsync overrides again. Oh well.
Apart from the games I mentioned, there's also a small list of games in the RED Project Github page.Thanks! I searched around a bit and it doesn’t seem overly common.
That's just the kind of list I was looking for! Awesome.Apart from the games I mentioned, there's also a small list of games in the RED Project Github page.
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