I don't like the Epic game stores higher prices, lack of features and less options to purchase keys.
Oh - and the exclusives. I dont like that bollocks either.
Oh - and the exclusives. I dont like that bollocks either.
I’m not really a big believer in exclusives. For me the relationship I have with the consumer is important and it matters to me how many people buy and play my game. We listen to our fans as best we can. It’s not just compensating us for lost sales on platform X or Y. Fine, that might derisk the project, but you also have to factor in the cost of the negative reaction from people who are upset by that decision. There’s a kind of fairness aspect to this, and I want to be fair to the fans who want to buy it on the platform they want. So that’s sort of my feeling at the moment. I guess that could change but there would have to be a bloody good reason.
Our plans do not involve doing anything exclusive like that but I think it’d be dishonest for me to say we would never do it or rule it out. But I think it’s extremely unlikely. I understand why Epic are doing the exclusives. I entirely understand the business case for it, because they’ve got to, because they’ve got to drive people to their platform. Do I support them in it? I have to say as a consumer it’s a bit annoying but it’s not that annoying really, because it’s hardly any effort, having another launcher on your system.
Last but not least, the Rebellion CEO pointed out the inherent benefit of breaking a monopoly in the PC digital market.
https://wccftech.com/rebellion-ceo-on-egs-unlikely-wed-go-exclusive-but-its-hardly-any-effort-having-another-launcher-in-your-system/utm_source=dlvr.it&utm_medium=twitterII think competition is good, there’s a Monopolies and Mergers Commission for a reason. And I think for any business it’s good to have peers that are keeping you focused on improving your offering. I applaud Epic for doing this, I think it’s actually good for Steam too because the competition kind of makes them go: ‘Oh fuck, we better sit up, take notice and do something about it.
This is about as good as we're likely to see from a dev/publisher in terms of exclusivity. That is to say, noncommittal about doing it and trying to come off as consumer-oriented.Rebellion co-founder and CEO Jason Kingsley was featured in the latest MCVUK magazine:
https://wccftech.com/rebellion-ceo-on-egs-unlikely-wed-go-exclusive-but-its-hardly-any-effort-having-another-launcher-in-your-system/utm_source=dlvr.it&utm_medium=twitter
Oh they know full well, but they need to appear neutral in this as much as they can.Sounds just like the 2K boss and doesn't understand what a monopoly is. Doesn't rule it out? Wants a offer from Tim more like, don't believe a word of it.
What is a monopoly?
1 - Lack of Substitutes - Are there any games on steam you can't get elsewhere, cheaper, not many and that is the choice of the individual seller not steam. One might argue Epic is more of a monopoly as some games can only be bought there.
2 - Barrier to Entry - Set up a website, take payment from people and supply a link to download. No one is stopping you, there is no artificial or actual scarcity anywhere in the system. Yes there is some amount of barrier to entry, all business does, but if you are creating something with no plan to sell it what are you doing?
3 - Competition - Devs are able to sell steam keys outside of steam, those stores are able to compete on prices, doesn't sound much like a monopoly to me. Devs are also able to sell on steam and provide keys to their own services on outside store cheaper that steam, still not a monopoly. Epic on the other has severely limited the outside market to only a few and then we come to...
4 - Price Maker - Steam allows devs/pubs to set the prices how they like, they do get a bit grumpy when the steam price is consistently much higher than available outside which is probably fair. Epic on the other hand seems to have done deals with outside stores and is setting prices, BL3 has no humble monthly discount, Ubisoft games cannot be bought outside of Epic and Uplay etc... One is setting prices, one isn't.
5 - Profits - Again any steam key bought outside of steam is an actual loss to steam. Is the the steam cut higher? Sure, but it's clear the Epic cut is completely unsustainable. Payment costs passed onto users, buying exclusives, paying for influencer promotion. Get in while it's good, take Epic for all they are worth just like the AAA companies have. Funny how those small indies that stanned so hard in the beginning are quiet now, epic doesn't really care about them.
i mean - i think at this point we might as well assume ubi are 100% done with steam (unless it's some trash even epic doesn't want to pay them for, like Starlink)And, there goes another one.
Yep. I think Ubisoft will be the big 'winners' out of all this extra 'competition'.i mean - i think at this point we might as well assume ubi are 100% done with steam (unless it's some trash even epic doesn't want to pay them for, like Starlink)
i certainly don't expect Wash_Doge 3 or AssVikings to be on steam ... ever ... not even after 12 months
Well someone has to be, as gamers certainly aren'tYep. I think Ubisoft will be the big 'winners' out of all this extra 'competition'.
Agreed, and It's doubly dumb because no one ever bothers to explain how this sort of 'competition' is supposed to push Steam to improve. So a rival company exists that moneyhats games away from your own store. What kind of 'improvement' would get developers to say no to a big bag of cash?I keep seeing this point being made that competition will push Steam to improve, as it is was a sclerosis-ridden store. This misconception is probably the one that annoys me the most because it shows a complete disconnect with reality, which also means the person won't have to deal with the consequences of EGS's moneyhats.
Indeed.Agreed, and It's doubly dumb because no one ever bothers to explain how this sort of 'competition' is supposed to push Steam to improve. So a rival company exists that moneyhats games away from your own store. What kind of 'improvement' would get developers to say no to a big bag of cash?
I am convinced that the people arguing in favor of this sort of 'competition' belong to two main categories: A, people who don't buy games on PC and have no idea what they're talking about and B, industry people who have a vested interest in a bidding war between Epic and Valve. Hopefully Valve is smarter than that and they'll refuse to pay for exclusives.
yeah, it's going to be awful in the long run ... if epic "proves" the majority of people don't give a fuck about anything else other than just launching the game - the entire PC market is going straight back to the early 2000sThe problem is all the features that are missing when using this platform and what the consequences of these tactics are for the market.
it's just another launcher ... just another icon ... why are you so angry? can't you just click another icon on your desktop? you don't even have to pay for it, it's free ... /sAlso, the way they talk about these platforms by calling them launchers instead is quite disingenuous. They are so much more than that but calling them launchers changes the expectations and people who come from the console world or who do not know how good we have it with Steam don't know any better.
a bigger bag of cash, obviously ...What kind of 'improvement' would get developers to say no to a big bag of cash?
i'm going to be charitable here and say that most of those people DO in fact play games on PC ... occasionally, not as their main platform (not even remotely close to being their main platform), or are reviewers who don't have to pay for any of those games, or generally are just people who don't interact with steam beyond opening it and launching a gameI am convinced that the people arguing in favor of this sort of 'competition' belong to two main categories: A, people who don't buy games on PC and have no idea what they're talking about and B, industry people who have a vested interest in a bidding war between Epic and Valve.
i really really hope so .... i mean, don't get me wrong, i'm under no impression that volvo are immune to being assholes - i'm sure there's unfortunately a point at which epic piss them off enough for them to start doing the same shit ... i mean - most publishers and developers don't seem to give a fuck about any of this and will just go where the cash is - be it sales or just straight up moneyhats ... so it's not like volvo can just keep improving forever and idly sit on their asses watching epic steal all the games from under their nose by throwing bags of money at publishers ..... but i do hope we won't reach that point any time soon ... or ever, preferablyHopefully Valve is smarter than that and they'll refuse to pay for exclusives.
i mean - i suppose volvo could lower the fees a little bit for everyone .... to like 20-25% ... but something tells me that wouldn't be enough for anyone leaving (or complaining about) steam right now ... i can already see devs saying "but epic has 12% ... and discord has 10%"Lower fees, possibly no fees at all, since Steam doesn't really do anything does it, it's just the game dev IRS isn't it.
correction: "a curated store that keeps other games out ... but not my game ... my game has to be able to get in"A curated store that prevents 10k of rubbish games to flood the store every year, that they blame for their poor sales.
yeah, i refuse to believe they all just sit there, sipping tea, like nothing happenedI imagine the urge to "bite back" in the short term is strong inside the company.
i think at this point it's pretty damn clear that both epic and all the publishers who have their own stores want ALL outside sales of their games to die ... so people don't have ANY other choice but to use their store and their store only, where they have ABSOLUTE control over everything, including the price ...That kind of race to the bottom will kill off Steam, EGS, GOG, GMG, Fanatical, and every other third party store that isn't there solely to sell the company's own games (i.e. uPlay, Origin and so on). And in the end, that will hurt everyone who isn't a AAA publisher, and I include Epic in that assessment.
yeah, like i've been saying since they announced their shitty launcher (because let's face it - at this point it really is just a launcher ... they have ZERO features): we're going STRAIGHT back to the early 2000s ... and it makes me extremely sadHowever, having siloed launchers selling exclusives games is, in the long run, going to damage the PC games market and open the doors to piracy once more; and that'd be far worse than some games succeeding and some failing as the current market is.
but that's EXACTLY what the publishers want .... i have very little doubt that the story about Deep Silver going to volvo for a better moneyhat offer after epic approached them is true ... because that's precisely what all those publishers want - for the stores to fight over the privilege of being allowed to sell their gamesAnd if Valve does look at EGS and thinks "we need to react to what they're doing", the last thing they should do is moneyhat or reward AAA publishers for treating Steam customers with contempt.
we can only hope that's what's going to happen ... it would be the best case scenarioValve should just work to reinforce making Steam a better deal for the customer. Because every time they make Steam better, they decrease the chance of customers buying elsewhere, and more to the point, it pisses off Steam customers when a developer/publisher signs an exclusivity deal, thus toxifying the Epic/dev/publisher brand even further.
yupyeah, it's going to be awful in the long run ... if epic "proves" the majority of people don't give a fuck about anything else other than just launching the game - the entire PC market is going straight back to the early 2000s
"If everything is fragmented, its a lot worse and PC is already in lot of trouble" ... "Customers dont want to be controlled and will go to the best service with better prices"
Except that Steam is a service for developers that gives them an outlet to sell their games at. However, Steam is pretty much a required outlet because not having your game on there is almost a guaranteed failure for your game and your company.Lower fees, possibly no fees at all, since Steam doesn't really do anything does it, it's just the game dev IRS isn't it.
That comparison doesn't work. Hiring immigrants over domestic workers is prefered by companies because they're willing to work for lower pay, the company gets financial advatages due to the new "diversity", there's the cultural clash ranging from work ethic to life standards (There's a reason why regions like Africa, Asia, and Latin America developed the way they did in comparison to Europe and North America), there's the fact that these people have zero obligations to contribute to the country they now live in, and (If they're illegals) the company doesn't have to pay any tax money on these workers. The only part of the comparison that does work is the immigrants flooding into the country and destablizing the market and displacing the domestics. But, even then, that's where the comparison begins and ends because customers are able to comment, look at the product with the sum of it's parts, and soundly judge the product and publish the information out there about it's quality; meanwhile, you can't do the same thing with immigrants because "That's racist", and you can't get rid of people like you can a failing product (Unless you're a Communist country, where mass killings can almost count as the country's pastime).A curated store that prevents 10k of rubbish games to flood the store every year, that they blame for their poor sales. Like folks blaming immigrants taking their jobs, without realizing that if their skills, education, and citizenship aren't enough to put their resume above the immigrants', it's probably not completely the immigrants fault
That's not entirely bad. What about the plethora of awesome titles that were released during the early 2000s in comparison to now?we're going STRAIGHT back to the early 2000s ... and it makes me extremely sad
well we wouldn't be going to THAT part of the early 2000s just the big publisher support for the platform reallyThat's not entirely bad. What about the plethora of awesome titles that were released during the early 2000s in comparison to now?
Gotta say, he had me in the first half. Then he had to say whole bullshit of 'just another launcher'.Rebellion co-founder and CEO Jason Kingsley was featured in the latest MCVUK magazine:
https://wccftech.com/rebellion-ceo-on-egs-unlikely-wed-go-exclusive-but-its-hardly-any-effort-having-another-launcher-in-your-system/utm_source=dlvr.it&utm_medium=twitter
This. Steam was improving before EGS and is improving right now independently of it. And I'll say, most people who have been throwing the 'competition' fit in both of your categories (other than being from the industry, that is). People who doesn't care about PC just want to see console-like wars for the sake of it.Agreed, and It's doubly dumb because no one ever bothers to explain how this sort of 'competition' is supposed to push Steam to improve. So a rival company exists that moneyhats games away from your own store. What kind of 'improvement' would get developers to say no to a big bag of cash?
I am convinced that the people arguing in favor of this sort of 'competition' belong to two main categories: A, people who don't buy games on PC and have no idea what they're talking about and B, industry people who have a vested interest in a bidding war between Epic and Valve. Hopefully Valve is smarter than that and they'll refuse to pay for exclusives.
Are his comments on crossplay between the different DD platforms still a thing especially with EGS now a presence?yup
and the magician man said it himself in like 2009
The only games selling well on EGS are games that have strong influence from outside Epic's ecosystem:unfortunately, looking at those "sales figures" we have so far - it doesn't seem like it's gonn
yeah, i suppose you're rightThe only games selling well on EGS are games that have strong influence from outside Epic's ecosystem:
This is very similar to Origin and the Windows Store, we're only games/IP's/studios/concepts that gained popularity elsewhere are being successful.
- Metro Exodus is a sequel to very popular Steam games
- WWZ has been marketed as the spiritual L4D sequel, a game published by Valve
- Satisfactory is Factorio in 3D
The moment that games like Operencia and Outer Wilds become very successful on EGS, that's when I'm starting to worry.
Yeah probably. But if devs and publishers realize that they aren't earning more by going EGS exclusive compared to releasing their games on Steam as well, I see EGS exclusivity dying as soon as Epic stops paying for it.yeah, i suppose you're right
but then again - epic are using those well-selling games (regardless of the reason) to "prove" egs is just as good as steam (if not better) ... it doesn't matter if it's true (we all know it's not) ... it only matters what they present it as ... and how many developers and publishers actually believe them
we can only hopeBut if devs and publishers realize that they aren't earning more by going EGS exclusive compared to releasing their games on Steam as well, I see EGS exclusivity dying as soon as Epic stops paying for it.
yeah, they're DEFINITELY not going to stop any time soon ... they might slow down and start ignoring indies ... but they'll almost definitely continue to moneyhat AAA games as much as they possibly can, i have zero doubts about thatI do expect them to keep moneyhatting for many years tho. Why else would they have gathered even more money from external sources?
Fully agreed.Quite frankly, Valve should just work to reinforce making Steam a better deal for the customer. Because every time they make Steam better, they decrease the chance of customers buying elsewhere, and more to the point, it pisses off Steam customers when a developer/publisher signs an exclusivity deal, thus toxifying the Epic/dev/publisher brand even further.
Can third-party exclusivity even be a thing without moneyhat?Yeah probably. But if devs and publishers realize that they aren't earning more by going EGS exclusive compared to releasing their games on Steam as well, I see EGS exclusivity dying as soon as Epic stops paying for it.
I do expect them to keep moneyhatting for many years tho. Why else would they have gathered even more money from external sources?
In theory, any dev being moneyhatted will automatically make more than if it was just relying on multiple store sales (lest it absolutely smash expectations and be a runway hit on those stores) because each sale is just gravy on top of whatever formula Epic uses for their moneyhat.Yeah probably. But if devs and publishers realize that they aren't earning more by going EGS exclusive compared to releasing their games on Steam as well, I see EGS exclusivity dying as soon as Epic stops paying for it.
I do expect them to keep moneyhatting for many years tho. Why else would they have gathered even more money from external sources?
Developers can decide to release their games only on EGS because of the lower cut. No doubt Epic is counting on that to happen.Can third-party exclusivity even be a thing without moneyhat?
Im interested in seeing some sales figures for the non-AAA titles (not that we will). I wonder if Devs get to know how many people are buying from EGS. 70% of some sales is better than 88% of no sales. It would be really interesting to see the numbers.Developers can decide to release their games only on EGS because of the lower cut. No doubt Epic is counting on that to happen.
No doubt the moneyhats are there to prove that games not on Steam can still sell. I'm expecting postmortems of games 6-24 months from now that will paint a muddy picture of whether it's a long-term success or not, largely revolving around sales of the exclusives and/or sequels and the publisher's other games.Developers can decide to release their games only on EGS because of the lower cut. No doubt Epic is counting on that to happen.
Really cool of them to wait 5 months before telling backers this. Scumbags.The Outer Wilds is now officially confirmed to be EGS timed exclusive:
Outer Wilds Crowdfunding Campaign
The Outer Wilds is now officially confirmed to be EGS timed exclusive:
Outer Wilds Crowdfunding Campaign
Imagine using crowdfunding for your game just to fuck over all the people that supported your game when you needed it the most. That's one way to treat people that helped you bring your project to life...that's for sure.The Outer Wilds is now officially confirmed to be EGS timed exclusive:
Outer Wilds Crowdfunding Campaign
YIKESThe Outer Wilds is now officially confirmed to be EGS timed exclusive:
Outer Wilds Crowdfunding Campaign
Of course IGN is getting in on this (IGN owns Humble Bundle): How the Epic Games Store Is the First Real Threat to Steam - IGN (Archive)Epic is adding Humble Bundle integration to EGS in “July” so no more keys on Humble after that.
You do realize that last time customers of the game industry "organized" and arranged an attack on the corruption in it, they were banned from just about every forum and imageboard on the net, right?My only real concern right now is that there's presently no organised consumer boycott of EGS. Instead, there's just a bunch of dislocated online communities getting angry in Steam reviews and on social media, which gives the less honest members of the games press (not to mention all the astroturfers, which are getting really bad on ResetEra, even compared to how it was on GAF) carte blanche to smear us all as sinophobic conspiracy nuts on the basis of a few Reddit posts.
Imagine using crowdfunding for your game just to fuck over all the people that supported your game
What's this referring to?You do realize that last time customers of the game industry "organized" and arranged an attack on the corruption in it, they were banned from just about every forum and imageboard on the net, right?
Well, I was a Phoenix Point backer. I know how that feels.Imagine using crowdfunding for your game just to fuck over all the people that supported your game when you needed it the most. That's one way to treat people that helped you bring your project to life...that's for sure.
That really sucks.Well, I was a Phoenix Point backer. I know how that feels.
For people like Julian Gollop it's apparently easy to spit on the people who supported his efforts for 30+ years, in exchange for a short term benefit.
Fine by me. I requested a refund (the service they used to send me my refund clearly deducted from the amount received hidden fees, on top of exchange rate loses, so they ended up making me lose €5 or so; but, I won't even bother to engage with them any further), and I'm never supporting anything that carries his name ever again.
Well, that's great for them.Outer Wilds was a day one purchase. Now it is just another game i will get in a Steam sale next year.
Hopefully not the targeted harassment campaign masked as "concern" about "ethics"?What do you think I'm referring to?