i believe so, yeahSo what's the best way to play PS2 games nowadays ? PCSX2 ?
i believe so, yeahSo what's the best way to play PS2 games nowadays ? PCSX2 ?
PCSX2. Its the most stable PS2 emulator since it currently plays the majority of games with perfect or playable accuracy.So what's the best way to play PS2 games nowadays ? PCSX2 ?
It does. Last time I used it for SMT Nocturne demon fusing so I can keep the abilities I want since we can't carry over the ones we want like SMT IV.Does PCSX2 support automatic save state load/saving? Can't imagine living without it after few years with Retroarch...
Those aren't automatic, what I meant was what happens in Retroarch, where there's an additional Auto save slot, which always gets saved on emulator exit and loaded back on next start.It does. Last time I used it for SMT Nocturne demon fusing so I can keep the abilities I want since we can't carry over the ones we want like SMT IV.
Ah, I see. Nothing like that in PCSX2. You would still need to hit the hotkey to load the last state the next time you start (If you hit F1 when slot 0 is selected, F3 will load slot 0 the next time the ROM is loaded).Those aren't automatic, what I meant was what happens in Retroarch, where there's an additional Auto save slot, which always gets saved on emulator exit and loaded back on next start.
(Unless Slot 0 is Auto in PCSX2)
You can find the nightly build in the download page, under the Official Nightly Build section.Where can I get the freshest version of Desmume ? The official site looks to have an super old version, like 2015. There must have been new verisons right ? Or maybe a better NDS emulator ?
definitely.Sorry, should have looked a little harder, it wasn't that hidden.
Still, shit homepage
Does the Retroarch core support upscaling ?
Hot damn, that is some good character textures on the bottom!
Dayum !
Sometimes I had to edit the .lpl files manually since it won't detect the game covers. Kind of frustrating for JP PSP titles.Now if only RetroArch would add the game to my playlist it would be perfect.
Those are words, alright. Words that led me to a google search and a whole tutorial page on Retroarch.Sometimes I had to edit the .lpl files manually since it won't detect the game covers. Kind of frustrating for JP PSP titles.
I mean if you can survive Retroarch UI and basic configuration you have made 95% of the work.How hard is to setup Retroarch for DS emulation?
Extremely easy.How hard is to setup Retroarch for DS emulation?
Can you use computers and/or ask questions on forums if you can't handle stuff?Sorry, gonna explain better and you'll have to go dumber.
How easy is it for someone that's never used Retroarch before?
lol, touché.Don't believe their lies, RetroArch is hell. I'm half-convinced there is a translation error and Spartans didn't throw their kids from a cliff but asked them to configure RetroArch.
Thaaaaat being said, we have a super friendly community and that should be a breeze
Make sure the thumbnail's filename is exactly the same as the game's name in your .lpl file.Edit - Speaking of which, why do my DS games keep not getting thumbnails ? They are recognized, I downloaded the thumbnails, but no dice. Is it because they are English patched ? (thumbnails are displayed for other systems)
Don't forget that in order for the ROM detection to work, the filename of your ROM should match its name in the no-intro database it was based on.Then I got cocky and tried to create a Saturn playlist. Never again
As far as I understand Retroarch doesn't support automatically creating playlist on Saturn, but it's no big deal since you can create the .lpl yourself... or so I thought. Even with the clear example here (Playlists and Thumbnails - Libretro Docs), Retroarch never could display something else than the official icon (good) and two false entries reminding me of the content of the lpl. Like it was badly created. Except it's a fucking copy/paste.
You're on the right track. Also, I can suggest to make use of the .m3u playlist for multi-disc title like Policenauts.So if I want to change the label for Policenauts I have to rename the thumbnail file too ? Or am I saying something stupid, which is... uh... probable.
That’s what I did I think, I will have to check. Just used the thumbnail name for this try.You're on the right track. Also, I can suggest to make use of the .m3u playlist for multi-disc title like Policenauts.
Performance seems surprisingly okay for an unofficial first port, might try it out sometime.It works, but if you’d rather wait for an official release from the Citra developers (which has apparently been in the works for a long time now) then you can wait for that. If you want to start using it now though, it’s extremely simple to use and navigate. There are a lot more features than that older port allowed as well, including actually useful features such as internal resolution scaling, emulation regions, and more.
There's the Vita3k emulator, but progress is slow (very few games are playable, most just do nothing or just ingame) and it'll probably take years or at least more people to contribute to have significant progress.What is the status od vita emulation? I wanna try backing up my vita games to play them down the line theu my lappy.
Basically nonexistent. There's some work going on for it, but unfortunately with the back touchpad some games will always be an issue to emulate.What is the status od vita emulation? I wanna try backing up my vita games to play them down the line theu my lappy.
RPSC3 devs recently commented it on reddit
MGS4 is fully playable now. Pretty happy with the progress of RPCS3, hope they continue improving it as fast as possible
TLDR: Game isn't fully playable yet :'(Even if the changes were merged into master, meaning they were in the official/main builds of RPCS3. We would not consider it playable. Performance is not there, the game practically requires one of the best CPU's to run at half-decent framerates currently. The article is clickbait and has caused us a lot of grief in our technical support channels with users thinking they can run it on low-end systems. And users with high-end systems complaining that it doesn't run as well as it should for something that should be "playable". All because no system requirements or performance expectations were mentioned in the article or video.
If we had a new build that made MGS4 playable with amazing performance rest assured we would try and get an official video out. We did get BSoD gaming to at least change his video title to say "custom RPCS3 build" so people stopped trying to run it on the main builds as much, but it's still troublesome. That being said there has still been huge improvements but we're not at a level where we would consider the game "playable" yet by our definition. Although it's fair for other users to have a different definition of what makes something "playable" since it's subjective, I really do feel like disclaimers about performance and required hardware should be front and center when telling users an intensive game like this is now running.
Users with an overclocked 8700k still frequently dip below 30fps, and even down to 12fps if you get GPU bottlenecked during the REX chase sequence:
While this was running at 4k. The tester used a 1080ti which is enough for that resolution in most titles on RPCS3. I'd wager a 1060/1070 would also be bottlenecked during this sequence at 1440p. And you can see how that would also be problematic for users with say a gtx 960 trying to run it at 1080p. Regardless though, even during sections that are not bottlenecked by the GPU performance is not there yet even though it has improved. And there are still some crashes from time to time.